
I think the game is really fun though and the premise of owning the cards is unique and I look forward to it, I just think that balancing changing could and should be implemented. These fairly decent to large problems with this game are things that I discovered after about 5 or 6 games of playing, and that along with some confusing abilities and mechanics makes the game a little more difficult to play than it should be in my opinion. The only thing that seems to balance this out is the lack of hard removal for bigger creatures with the exception of some cards like Extinction Event. The balancing issue in this game stems from an extremely powerful early game and a shallow increase in power level as the mana increases. They both have a similar amount of complexity and a simlar range of abilities (maybe 1 more than some of the listed minions but still not enough). The only difference they have with like the most expensive card in the game (the 11 mana card Titanic) are simply stats. All the cards I mentioned in the previous point were 1 or 2 drop minions. The issue here is people can get overwhelmed and confused when learning to play and even to someone like me who has played Hearthstone and Magic the Gathering for 4 or 5 years.Ģ) The pacing in the games in terms of power level seems kinda poor.

Basically certain cards (like the Ritual Knight, several other 1-drop minions with 2 or more abilities, Throne Blade, Krystal (which still confuses me), Crypto, Cosmicon, Fun Guy, and all the other cards with 2+ abilities or keywords that aren't like 6+ in mana cost).

So I have been on the discord a little bit discussing cards with people and there are a few things that have come to mind that I find to be problematic in the game balance wise.ġ) The first main issue is one of a barrier to entry in terms of complexity.
